Town: Eg Vennÿhd Våb Häd

Eg Vennÿhd Våb Häd

Eg Vennÿhd Våb Häd
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceCäbalvorewd Kingdom
Sub ProvenceLînêloye County
RegionGāshsu Savannah
Founded1161
Community LeaderJarl Èqthênka Ewelochoch
Area5 km2 (2 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation1556 m (5104 ft)
Average Yearly Precipitation249 cm/y (98 in/y)
Population1398
Population Density279 people per km2 (699 people per mi2)
Town AuraAugury
Naming
Native nameEg Vennÿhd Våb Häd
Pronunciation/venˈnɪ̘d/ /vɑːb həd/
Direct Translation[that] [comet]
Translation[Not Yet Translated]

Eg Vennÿhd Våb Häd (/venˈnɪ̘d/ /vɑːb həd/ [that] [comet]) is a subtropical Town located in Lînêloye County, Cäbalvorewd Kingdom, within the United Kingdom of Undermountain.

The name Eg Vennÿhd Våb Häd is derived from the Dwarven language, as Eg Vennÿhd Våb Häd was founded by Dargurn Zÿhbafral, who was culturaly Dwarvern.

Climate

Eg Vennÿhd Våb Häd has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a pleasant 21°C (69°F) and its average temperature during the winter being a cool 13°C (55°F). Eg Vennÿhd Våb Häd receives an average of 249 cm/y (98 in/y) of precipitation, most of which comes in the form of rain during the summer. Eg Vennÿhd Våb Häd covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1556 m (5104 ft) above sea level.

Overview

Eg Vennÿhd Våb Häd was founded durring the late 13th century in fall of the year 1161, by Dargurn Zÿhbafral. The establishment of Eg Vennÿhd Våb Häd suffered from many setbacks, delays, and obsticles, most notably a group of Eg Vennÿhd Våb Häd which required millitary assistance exterminate before the community could finish being built.

Eg Vennÿhd Våb Häd was built using the conventions of Dwarvern durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Eg Vennÿhd Våb Häd is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Eg Vennÿhd Våb Häd is buildings are speckled and packed arround premissive flagstone streets with seemingly no patern to them. It appears as if the town's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a town. The town emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. The town's minimaly adiquite have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.

Eg Vennÿhd Våb Häd has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Eg Vennÿhd Våb Häd’s streets. Yet, deep down, you know this atmosphere is a carefully created illusion. You can see the ocasional seam in their tapestry. You’re not sure what has them doing their best to act so carefree, but act carefree they do.

Civic Infrastructure

Eg Vennÿhd Våb Häd has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Eg Vennÿhd Våb Häd. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Eg Vennÿhd Våb Häd's parks.

Eg Vennÿhd Våb Häd has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Eg Vennÿhd Våb Häd.

Eg Vennÿhd Våb Häd has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Eg Vennÿhd Våb Häd has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Eg Vennÿhd Våb Häd has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Eg Vennÿhd Våb Häd has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Eg Vennÿhd Våb Häd's public wards, blessings, and other arcane systems.

Eg Vennÿhd Våb Häd possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Eg Vennÿhd Våb Häd's grid is powered by a god's will and kindness.

Eg Vennÿhd Våb Häd has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Eg Vennÿhd Våb Häd's natural decorations nor waterways.

Eg Vennÿhd Våb Häd has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Eg Vennÿhd Våb Häd has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

There’s a relatively new religion in Eg Vennÿhd Våb Häd which is rapidly gaining power. It might be a sectarian offshoot of a major faith, the unique product of a new prophet, or an outside faith backed by wealthy and powerful foreign supporters. Depending on the demands made on believers, the new faith may be a matter of concern only to the existing clergy, or it might be a major flashpoint for conflict in the community.

Eg Vennÿhd Våb Häd's garrison was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In Eg Vennÿhd Våb Häd most nights are accompanied by colorful ribbons of light in the sky.

The Snake, Viper near Eg Vennÿhd Våb Häd are known to be more aggressive than normal.

Eg Vennÿhd Våb Häd's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves destroying a prepared ritual vessel to channel Necromancy energies of tier 1 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5675 m2
    • Cattle and Similar Creatures: 349
    • Poultry: 4194
    • Swine: 279
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 139

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 6
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 3
  • Housemaids: 9
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 6
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 3
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

432 of Eg Vennÿhd Våb Häd's population work within a Foundational Occupation.

939 of Eg Vennÿhd Våb Häd's population do not work in a formal occupation, but do contribute to the local economy. 27 (2%) are noncontributers.

Points of Interest

Eg Vennÿhd Våb Häd is known for its unusual rock formations.

POI

History

The the a suit of boiled leather armor of Elven High Magic, an a suit of boiled leather armor imbued with great amounts of Elven High Magic energies was created in Eg Vennÿhd Våb Häd by in time immemorial, reportedly some time during the late 2nd century.

History